Student Life

Instructional Technology

Our Mission

The Instructional Technology team identifies leading-edge technologies and applications and helps teachers determine which are most effective for their respective needs. The team, working with faculty and students, develops best practices for integrating these technologies with curriculum—to create authentic, interdisciplinary, engaging, and collaborative learning experiences. Their work directly supports classroom teachers in helping students to become judicious digital citizens and find purpose and success in a rapidly changing, highly competitive global society.

List of 6 items.

  • Learning and Technology

    Trevor’s pedagogy is inquiry-based, with students at the center of their educational activities. The team’s approach to instructional technology fully supports this fundamental concept. Students all have laptops and access to myriad other devices that allow them to purposefully collect and analyze information and employ their vast array of tools to create, communicate, collaborate, and demonstrate their growing understanding of the world around them. They express themselves through coding, creating blogs, websites, AI agents, and dynamic multimedia presentations. They become digital thinkers and lifelong learners, ready to meet the 21st century’s challenges.
  • History

    Trevor has pursued the meaningful integration of technology and curriculum since introducing its first computers to the classroom in 1982. By 1996, more than 200 desktop computers had been installed in our classrooms and labs. By then, Trevor had become a pioneering laptop school; our technology program has steadily evolved ever since.
  • Software

    Trevor teachers employ a wide variety of software products in the classroom, including the Google Applications suite photo, video and sound editors; simulation software; academic assessment tools; scientific data measurement and analysis tools; geometric visualization software; and a sophisticated academic course management system. Coding activities begin in Kindergarten and programming classes begin in the Middle School.
  • Hardware

    Laptops, desktop computers, tablets, and other technologies enrich the learning experience at Trevor. Students in Threes through 2nd grade utilize iPads in the classroom while 3rd graders are introduced to computers through the use of shared laptops. All students in 4th through 12th grade are equipped with their own laptops. Trevor also provides high-powered workstations for multimedia creation in our state-of-the-art video production studio.

    Our classrooms are equipped with audiovisual systems and are always ready for multimedia presentations and video conferencing. All of our classrooms have interactive whiteboards, a powerful tool for creation and collaboration.
  • Trevor Portal

    The Trevor Portal, which is accessible to all members of the school community, serves as the gateway to our digital environment. Everything one needs to know about Trevor is published on the Portal. Portal content includes daily announcements, school calendars, student and faculty schedules, academic reports, assignments, the athletics schedule, even the lunch menu. 
  • Technology Acceptable Use Policy

    The Trevor network puts a great deal of power at the fingertips of all community members. We expect that each member will use this power with respect for others and ethics acceptable in all aspects of life, both inside and outside of school. All expected standards of behavior and communication apply to the use of Trevor’s network and computing capabilities, and are outlined in an Acceptable Use Policy.

List of 3 items.

  • Ambitious Academics.

  • Engaged Students.

  • Balanced Lives.

Lower School

Middle/Upper School